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  2. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Dynamic convex hull maintenance: The input points may be sequentially inserted or deleted, and the convex hull must be updated after each insert/delete operation. Insertion of a point may increase the number of vertices of a convex hull at most by 1, while deletion may convert an n -vertex convex hull into an n-1 -vertex one.

  3. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Input = a set S of n points Assume that there are at least 2 points in the input set S of points function QuickHull(S) is // Find convex hull from the set S of n points Convex Hull := {} Find left and right most points, say A & B, and add A & B to convex hull Segment AB divides the remaining (n − 2) points into 2 groups S1 and S2 where S1 are points in S that are on the right side of the ...

  4. Alpha shape - Wikipedia

    en.wikipedia.org/wiki/Alpha_shape

    Convex hull, alpha shape and minimal spanning tree of a bivariate data set. In computational geometry, an alpha shape, or α-shape, is a family of piecewise linear simple curves in the Euclidean plane associated with the shape of a finite set of points. They were first defined by Edelsbrunner, Kirkpatrick & Seidel (1983).

  5. Kirkpatrick–Seidel algorithm - Wikipedia

    en.wikipedia.org/wiki/Kirkpatrick–Seidel_algorithm

    The Kirkpatrick–Seidel algorithm, proposed by its authors as a potential "ultimate planar convex hull algorithm", is an algorithm for computing the convex hull of a set of points in the plane, with (⁡) time complexity, where is the number of input points and is the number of points (non dominated or maximal points, as called in some texts) in the hull.

  6. Dynamic convex hull - Wikipedia

    en.wikipedia.org/wiki/Dynamic_convex_hull

    The dynamic convex hull problem is a class of dynamic problems in computational geometry. The problem consists in the maintenance, i.e., keeping track, of the convex hull for input data undergoing a sequence of discrete changes, i.e., when input data elements may be inserted, deleted, or modified.

  7. Convex hull - Wikipedia

    en.wikipedia.org/wiki/Convex_hull

    Examples include the oloid, the convex hull of two circles in perpendicular planes, each passing through the other's center, [28] the sphericon, the convex hull of two semicircles in perpendicular planes with a common center, and D-forms, the convex shapes obtained from Alexandrov's uniqueness theorem for a surface formed by gluing together two ...

  8. Category:Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Convex_hull...

    Pages in category "Convex hull algorithms" The following 11 pages are in this category, out of 11 total. This list may not reflect recent changes. ...

  9. Convex layers - Wikipedia

    en.wikipedia.org/wiki/Convex_layers

    The convex layers of a point set and their intersection with a halfplane. In computational geometry, the convex layers of a set of points in the Euclidean plane are a sequence of nested convex polygons having the points as their vertices. The outermost one is the convex hull of the points and the rest are formed in the same way recursively.