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Simulator may also refer to: Flight simulator, a working mockup of an aircraft cockpit, automated to give an approximation of the experience of flying the plane Combat flight simulation game, a video game that simulates military aircraft in combat; Driving simulator, a simulator of the driving of cars and other ground vehicles
Human-in-the-loop simulation of outer space Visualization of a direct numerical simulation model. Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.
Modeling and simulation (M&S) is the use of models (e.g., physical, mathematical, behavioral, or logical representation of a system, entity, phenomenon, or process) as a basis for simulations to develop data utilized for managerial or technical decision making.
Simulation software is used widely to design equipment so that the final product will be as close to design specs as possible without expensive in process modification. Simulation software with real-time response is often used in gaming, but it also has important industrial applications. When the penalty for improper operation is costly, such ...
Similarity is thus the maximal symmetric subset of the simulation preorder, which means it is reflexive, symmetric, and transitive; hence an equivalence relation. However, it is not necessarily a simulation, and precisely in those cases when it is not a simulation, it is strictly coarser than bisimilarity (meaning it is a superset of bisimilarity).
(Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge. If a challenge has no "active agent against whom you compete," it is a puzzle; if there is one, it is a conflict.
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...
A 48-hour computer simulation of Typhoon Mawar using the Weather Research and Forecasting model Process of building a computer model, and the interplay between experiment, simulation, and theory Computer simulation is the running of a mathematical model on a computer , the model being designed to represent the behaviour of, or the outcome of, a ...