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  2. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    The question about how many vertices/watchmen/guards were needed, was posed to Chvátal by Victor Klee in 1973. [1] Chvátal proved it shortly thereafter. [2] Chvátal's proof was later simplified by Steve Fisk, via a 3-coloring argument. [3] Chvátal has a more geometrical approach, whereas Fisk uses well-known results from Graph theory.

  3. Conjugate gradient method - Wikipedia

    en.wikipedia.org/wiki/Conjugate_gradient_method

    The result, x 2, is a "better" approximation to the system's solution than x 1 and x 0. If exact arithmetic were to be used in this example instead of limited-precision, then the exact solution would theoretically have been reached after n = 2 iterations ( n being the order of the system).

  4. Low-density parity-check code - Wikipedia

    en.wikipedia.org/wiki/Low-density_parity-check_code

    In 2003, an irregular repeat accumulate (IRA) style LDPC code beat six turbo codes to become the error-correcting code in the new DVB-S2 standard for digital television. [13] The DVB-S2 selection committee made decoder complexity estimates for the turbo code proposals using a much less efficient serial decoder architecture rather than a ...

  5. Reed–Muller code - Wikipedia

    en.wikipedia.org/wiki/Reed–Muller_code

    Using low-degree polynomials over a finite field of size , it is possible to extend the definition of Reed–Muller codes to alphabets of size .Let and be positive integers, where should be thought of as larger than .

  6. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.

  7. Nelder–Mead method - Wikipedia

    en.wikipedia.org/wiki/Nelder–Mead_method

    Nelder–Mead in n dimensions maintains a set of n + 1 test points arranged as a simplex. It then extrapolates the behavior of the objective function measured at each test point in order to find a new test point and to replace one of the old test points with the new one, and so the technique progresses.

  8. Integer programming - Wikipedia

    en.wikipedia.org/wiki/Integer_programming

    An integer programming problem is a mathematical optimization or feasibility program in which some or all of the variables are restricted to be integers.In many settings the term refers to integer linear programming (ILP), in which the objective function and the constraints (other than the integer constraints) are linear.

  9. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.