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  2. Hitori - Wikipedia

    en.wikipedia.org/wiki/Hitori

    The same Hitori puzzle, now solved. Hitori is played with a grid of squares or cells, with each cell initially containing a number. The game is played by eliminating squares/numbers and this is done by blacking them out. The objective is to transform the grid to a state wherein all three following rules are true:

  3. Heyawake - Wikipedia

    en.wikipedia.org/wiki/Heyawake

    Heyawake is played on a rectangular grid of cells with no standard size; the grid is divided into variously sized rectangular "rooms" by bold lines following the edges of the cells. Some rooms may contain a single number, typically printed in their upper-left cell; as originally designed, every room was numbered, but this is rarely necessary ...

  4. Nurikabe (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Nurikabe_(puzzle)

    Connected white cells form "islands", while connected black cells form the "sea". The challenge is to paint each cell black or white, subject to the following rules: Each numbered cell is an island cell, the number in it is the number of cells in that island. Each island must contain exactly one numbered cell.

  5. Cytosis (board game) - Wikipedia

    en.wikipedia.org/wiki/Cytosis_(board_game)

    The game has been endorsed by the Journal of Cell Science. [1]Alex Rosenwald, in a review for Board Game Quest, stated that the concept of protein synthesis "shines through in all facets of gameplay", with the game mechanics and organelle cell functions aligning into an "immersive experience of creating and transporting various chemicals in and out of the cells". [3]

  6. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  7. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    The neighborhood of each cell is the Moore neighborhood; it consists of the eight adjacent cells to the one under consideration and (possibly) the cell itself. In each time step of the automaton, the new state of a cell can be expressed as a function of the number of adjacent cells that are in the alive state and of the cell's own state; that ...

  8. Hunger Games prequel explains the origins of 'The Hanging Tree'

    www.aol.com/hunger-games-prequel-explains...

    The Hunger Games has returned in new prequel movie The Ballad of Songbirds and Snakes which changes the way we think about a key moment from the original series.. While the movie is set 64 years ...

  9. Professor Kageyama's Maths Training: The Hundred Cell ...

    en.wikipedia.org/wiki/Professor_Kageyama's_Maths...

    The game is part of both the Touch! Generations and Personal Trainer series. [3] The game received mixed reviews, with common criticisms cited for the game's difficulty in recognizing some numbers and for not being very entertaining to play. At GameRankings, it holds an average review score of 65%. [4]