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  2. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Similarly to games, many items on Roblox are user-generated. [8] [10] While only Roblox developers were able to create avatar items early on, [8] the capabilities of user-generated content has expanded greatly over time. [13] Since 2019, select users have gained the ability to publish avatar accessories, animations, [8] bundles, and more.

  4. Mineplex - Wikipedia

    en.wikipedia.org/wiki/Mineplex

    Mineplex was a Minecraft minigame server created in 2013 by Gregory Bylos and Jarred van de Voort. [4] [5] In 2016, Mineplex had millions of unique players monthly. [6]At its peak, the server had around 20,000 concurrent players at any given time. [7]

  5. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    Typically, TCP Keepalives are sent every 45 or 60 seconds on an idle TCP connection, and the connection is dropped after 3 sequential ACKs are missed. This varies by host, e.g. by default, Windows PCs send the first TCP Keepalive packet after 7200000ms (2 hours), then send 5 Keepalives at 1000ms intervals, dropping the connection if there is no ...

  6. System Idle Process - Wikipedia

    en.wikipedia.org/wiki/System_Idle_Process

    However, the idle process does not use up computer resources (even when stated to be running at a high percent). Its CPU time "usage" is a measure of how much CPU time is not being used by other threads. In Windows 2000 and later the threads in the System Idle Process are also used to implement CPU power saving.

  7. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

  8. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    One of the first visual idle games ("rudimentary RPGs" according to Pecorella) was Ayumilove's HackerStory v1 (2008, by Ayumilove), [citation needed] which was a parody of bot grinding in a Maple Story game, a famous MMORPG from Korea at that time. The early pioneers of idle games also saw some games parodying the genre, such as Anti-Idle (2009 ...

  9. Idle (CPU) - Wikipedia

    en.wikipedia.org/wiki/Idle_(CPU)

    An advantage of the latter approach is that programs monitoring the system status can see the idle task along with all other tasks; [citation needed] an example is Windows NT's System Idle Process. Some programs are designed to appear to make use of CPU idle time, meaning that they run at a low priority (but slightly higher than idle priority ...