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The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
In computing, late binding or dynamic linkage [1] —though not an identical process to dynamically linking imported code libraries—is a computer programming mechanism in which the method being called upon an object, or the function being called with arguments, is looked up by name at runtime.
The cached method is initialized with the most common target method (or just the cache miss handler), based on the method selector. When the method call site is reached during execution, it just calls the address in the cache. (In a dynamic code generator, this call is a direct call as the direct address is back patched by cache miss logic.)
An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.
Hence it is the original receiver entity that is the start of method lookup even though it has passed on control to some other object (through a delegation link, not an object reference). Delegation has the advantage that it can take place at run time and affect only a subset of entities of some type and can even be removed at run time.
A callback is often back on the level of the original caller. In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer.
The C and C++ syntax given above is the canonical one used in all the textbooks - but it's difficult to read and explain. Even the above typedef examples use this syntax. However, every C and C++ compiler supports a more clear and concise mechanism to declare function pointers: use typedef , but don't store the pointer as part of the definition.
Return types and thrown exceptions are not considered to be a part of the method signature, nor are the names of parameters; they are ignored by the compiler for checking method uniqueness. The method signatures help distinguish overloaded methods (methods with the same name) in a class. Return types are not included in overloading.