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Name Developer Publisher Genre(s) Operating system(s) Date released Game Dev Tycoon: Greenheart Games: Greenheart Games Casual, indie, simulation, strategy: Windows, Linux, macOS
Scaler, also known as Scaler: The Shapeshifting Chameleon, is a video game released in 2004 by Global Star Software for the GameCube, Xbox, and PlayStation 2 video game consoles. Scaler follows the story of a lizard-loving 12-year-old boy named Bobby "Scaler" Jenkins, who stumbles across an evil plot to dominate the world through use of mutated ...
Winner of a Certificate of Merit in the category of "Best Arcade/Action Computer Games" at the 4th annual Arkie Awards. [2]: 32 Star Wars: 1983 C64, DOS, Mac A sci-fi space combat video game based on the Star Wars media franchise; port of original arcade video game: Stealth: 1984 ATR, C64 A pseudo 3D rail shooter. Stellar Shuttle: 1982 ATR
Game Science (Chinese: 游戏科学; pinyin: Yóuxì Kēxué) is a Chinese video game development and publishing company, best-known for its first internationally released AAA-game, Black Myth: Wukong (2024).
G-LOC: Air Battle — 1990 Sega: Rail shooter: 1 G-Stream G 2020 — 2002 Oriental Soft: G.I. Joe (arcade game) — 1992 Konami: 4 G.T. Block Challenger — 1978 Sun Electronics Gachaga Champ — 1999 Konami: Gaelco Championship Tuning Race — 2005 Gaelco Gaelco FOOTBALL — 2002 Gaelco GAHAHA Ippatsu-Dou — 2000 Metro Corp. GAHAHA Ippatsu ...
List of 4X video games; List of artillery video games; List of grand strategy video games; List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games
Welcome to the assessment department of the WikiProject Video games!This department focuses on assessing the quality of Wikipedia's video games articles. The resulting article ratings are used within the project to aid in recognizing excellent contributions and identifying topics in need of further work, and are also expected to play a role in the WP:1.0 program, and more specifically in the ...
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...