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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game , [ 2 ] [ 3 ] meaning that its evolution is determined by its initial state, requiring no further input.

  3. Evolution: The Game of Intelligent Life - Wikipedia

    en.wikipedia.org/wiki/Evolution:_The_Game_of...

    Evolution: The Game of Intelligent Life is a life simulation and real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of ...

  4. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    The game is cited as a little-known forerunner of virtual-life simulator games to follow. [ 3 ] [ 4 ] One of the earliest dating sims , Tenshitachi no gogo , [ 5 ] was released for the 16-bit NEC PC-9801 computer that same year, [ 6 ] though dating sim elements can be found in Sega 's earlier Girl's Garden in 1984.

  5. Here’s what happened when neural networks took on the Game of ...

    www.aol.com/happened-neural-networks-took-game...

    Also, unlike domains such as computer vision or natural language processing, if a neural network has learned the rules of the Game of Life it will reach 100 percent accuracy. “There’s no ...

  6. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    Developed by Tomas Rokicki and Andrew Trevorrow. This is the only simulator currently available that can demonstrate von Neumann type self-replication. Wolfram Atlas – An atlas of various types of one-dimensional cellular automata. Conway Life; Cellular automaton FAQ from the newsgroup comp.theory.cell-automata

  7. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.

  8. Glider (Conway's Game of Life) - Wikipedia

    en.wikipedia.org/wiki/Glider_(Conway's_Game_of_Life)

    Eric S. Raymond has proposed the glider as an emblem to represent the hacker subculture, as the Game of Life appeals to hackers, and the concept of the glider was "born at almost the same time as the Internet and Unix". [7] The emblem is in use in various places within the subculture. [8] [9]

  9. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    In this respect, it is similar to Conway's Game of Life. Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2] This implies that, in principle, any calculation or computer program can be simulated using this automaton.

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