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  2. Quake II engine - Wikipedia

    en.wikipedia.org/wiki/Quake_II_engine

    The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.

  3. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. Although the codebases for Quake and Quake II were separate GPL releases, [1] [2] both engines are now considered variants of ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux, macOS: Quake II, Heretic II, SiN, Daikatana, Gravity Bone: GPL-2.0-or-later: Also termed the Quake II engine. Improvements to the id Tech 2 engine. id Tech 3 Quake III Arena engine: C: 2005 C: Yes 3D ...

  5. Loki's Minions Capture the Flag - Wikipedia

    en.wikipedia.org/wiki/Loki's_Minions_Capture_the...

    Loki's Minions Capture the Flag (LMCTF) was one of the first Quake II mods and the first ever capture the flag mod released for the game [citation needed]. It was created by Mike "Jormungard" Scandizzo of Clan Loki's Minions. The mod was released the day after the Quake II source code was released and soon became very popular. Its defining ...

  6. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Modding was made easy for Quake players, who could download level editors and the QuakeC programming language to make their own mods and content. [8] The accessibility of QuakeC led to a new paradigm of mod creations. [9] Most player creations were team-based games, as players appreciated their strategic and cooperative elements.

  7. Quake Army Knife - Wikipedia

    en.wikipedia.org/wiki/Quake_Army_Knife

    It is named so in reference to the game engine series it supported, the Quake engines, and for Swiss Army knife, because it could not only edit maps, but included a model editor and texture browser as well. Version 3.0 was the first release under this name. QuArK soon expanded to support Hexen II with version 4.0, and Quake II not much

  8. Quake II - Wikipedia

    en.wikipedia.org/wiki/Quake_II

    Quake II uses the shared library functionality of the operating system to load the game library at run-time—this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons, and much more. The full source code to Quake II version 3.19 was released under the terms of the GNU GPL-2.0-or-later on December ...

  9. Category:Quake II engine games - Wikipedia

    en.wikipedia.org/wiki/Category:Quake_II_engine_games

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