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n -back. The n-back task is a continuous performance task that is commonly used as an assessment in psychology and cognitive neuroscience to measure a part of working memory and working memory capacity. [1] The n -back was introduced by Wayne Kirchner in 1958. [2]
Kim's Game. Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling 's 1901 novel Kim, in which the protagonist plays the game during his training as a spy.
Memory improvement. The hippocampus regulates memory function. Memory improvement is the act of enhancing one's memory. Research on improving memory is driven by amnesia, age-related memory loss, and people’s desire to enhance their memory. Research involved in memory improvement has also worked to determine what factors influence memory and ...
Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [ 1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes ...
A variation of this game is available in Brain Age 2, called Memory Sprint, which asks the player to observe a specific sprinter in a race as they pass other sprinters and are passed themselves, and then determine which place they finished in after they cross the finish line. The game's voice recognition technology has improved since the last game.
Brain training (also called cognitive training) is a program of regular activities purported to maintain or improve one's cognitive abilities. The phrase “cognitive ability” usually refers to components of fluid intelligence such as executive function and working memory. Cognitive training reflects a hypothesis that cognitive abilities can ...
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