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Reproduction Steps All you have to do is go to any experience that has VIP Servers enabled, go to the VIP Server menu for said experience, and copy/paste the link located in the “Private Server Link” vertical.
The first thing we need to do is detect when the player chats, to do that we can use Chatted. local Players = game:GetService("Players") -- Player Service in order to detect when a user joins. Players.PlayerAdded:connect(function(player) -- Detecting when a player joins. player.Chatted:connect(function(msg) -- Detecting when a message is send.
In Roblox Studio, Game Settings/Security/“Enable use of Studio’s API service” is turned on, ip setting is set to 0.0.0.0/0 in the API key settings, and the universe ID and access permission settings are set perfectly, and I have reviewed them several times.
Hi there! So, when I try to get in my private server, something is off, the join button on the server list doesn’t even work! I tried autoclicking it, but still no success. (This bug happens in the Microsoft Store app) Reproduction Steps Go to the Servers list in a game you own a private server. Click the join button. Watch as it does nothing, no matter if you spam click it or not. Expected ...
I don’t have any scripts pertaining to private servers, so I don’t know what the problem is. Is this due to my scripts or is it a Roblox problem? noxiirity (noxiirity) September 18, 2021, 9:27am
VIP server links are not opening the game through Chrome. Currently we’re having to manually add players to VIP servers, or have them open to friends. The issue seems to be related to this screenshot of the developer console using Chrome DevTools: Happening to myself and other players. Cleared my cache and the problem is still occurring. Located in the United Kingdom if that has any ...
Platoon73 (Platoon73) November 22, 2023, 3:54am #14. As for the reason why InvokeServer isn’t working at all, I can’t fully tell why that is happening, but it’s likely that something is preventing OnServerInvoke from being set before InvokeSever() is ran. On my simplified version of the script, it seemed to be working.
local GUI = script.Parent – change this to your button. local RemoteEvent = game.ReplicatedStorage.RemoteEvent – you should probably rename the remote event. GUI.Activated:Connect (function () RemoteEvent:FireServer () end) Server Script (In server script service) local RemoteEvent = game.ReplicatedStorage.RemoteEvent.
I am hoping Roblox staff sees this as I do not have access to the bug reports section to make a post. However there has been some bug with the recent feature for restarting servers for updates instead of shutting down servers shown here in the places tab of creator hub: It is supposed to update servers within 1-6 minutes still running on older update version to the newest update. However, the ...
This issue has been resolved as of December 8th: Hello Developers, We apologize for the last minute Thanksgiving interruption, but we’ve been receiving reports that shutting down instances for a non-root place is not working as intended via the Game Details page for a specific place. We won’t be able to fix this over the holiday, however there are a few temporary workarounds for this issue ...