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  2. Casetify - Wikipedia

    en.wikipedia.org/wiki/Casetify

    Casetify. Casetagram Limited, [ 3] trading as Casetify, is a Hong Kong company that produces phone cases and electronic accessories. [ 4] Founded on 1 November 2011 [ 3] by Wesley Ng and Ronald Yeung, the company first featured custom phone cases by using Instagram photos. It later expanded to selling accessories with different designs. [ 5]

  3. Devon Lee Carlson - Wikipedia

    en.wikipedia.org/wiki/Devon_Lee_Carlson

    Cyrus posted a note of thanks on Twitter, and Carlson was flooded with requests for custom phone cases. By the next day, Devon and her family had a website and were fulfilling orders from their home. [1] Along with her 14-year-old sister, Sydney, and mother, Michelle, she started a business called Wildflower Cases selling custom phone cases.

  4. History of the iPhone - Wikipedia

    en.wikipedia.org/wiki/History_of_the_iPhone

    Steve Jobs presenting the iPhone 4. First iPhone on display under glass at 2007 Macworld. The history of the iPhone development by Apple Inc. spans from the early 2000s to about 2010. The first iPhone was released in 2007. By the end of 2009, iPhone models had been released in all major markets.

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. iOS - Wikipedia

    en.wikipedia.org/wiki/IOS

    On January 27, 2010, Apple introduced their much-anticipated media tablet, the iPad, featuring a larger screen than the iPhone and iPod Touch, and designed for web browsing, media consumption, and reading, and offering multi-touch interaction with multimedia formats including newspapers, e-books, photos, videos, music, word processing documents ...

  7. App Store (Apple) - Wikipedia

    en.wikipedia.org/wiki/App_Store_(Apple)

    The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.

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