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A hexapod motion platform used in another flight simulator. Motion platforms for aircraft simulators are at the high end, plus some of the more expensive amusement park rides that use a simulator-type motion base; arcade amusement devices are in the middle, and motion platforms for home use are low-cost but not as capable of the higher-level ...
In projectile motion, the horizontal motion and the vertical motion are independent of each other; that is, neither motion affects the other. This is the principle of compound motion established by Galileo in 1638, [ 1 ] and used by him to prove the parabolic form of projectile motion.
PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
An interactive simulation on projectile motion; Projectile Lab, JavaScript trajectory simulator; Parabolic Projectile Motion: Shooting a Harmless Tranquilizer Dart at a Falling Monkey by Roberto Castilla-Meléndez, Roxana Ramírez-Herrera, and José Luis Gómez-Muñoz, The Wolfram Demonstrations Project. Trajectory, ScienceWorld.
Spells are things like projectiles and modifiers; for example a "Spark Bolt" is a simple fast projectile, while a "Bouncing Burst" is a slightly slower, less damaging but bouncy projectile. Modifiers alter these projectiles in various ways such as speed, trajectory, damage, and several other unique effects.
NASA World Wind, USGS topographic maps and several satellite and aerial image datasets, the first popular virtual globe along with Google Earth. World Wind is open-source software . NORC is a street view web service for Central and Eastern Europe. OpenWebGlobe, a virtual globe SDK written in JavaScript using WebGL.
In physics, the monkey and hunter is a hypothetical scenario often used to illustrate the effect of gravity on projectile motion. [1] It can be presented as exercise problem or as a demonstration. The essentials of the problem are stated in many introductory guides to physics. [2] [3] In essence, the problem is as follows:
Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.