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  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  3. Minimum bounding box algorithms - Wikipedia

    en.wikipedia.org/wiki/Minimum_bounding_box...

    O'Rourke's approach uses a 3-dimensional rotating calipers technique, and is based on lemmas characterizing the minimum enclosing box: There must exist two neighbouring faces of the smallest-volume enclosing box which both contain an edge of the convex hull of the point set.

  4. Geometric primitive - Wikipedia

    en.wikipedia.org/wiki/Geometric_primitive

    In three dimensions, triangles or polygons positioned in three-dimensional space can be used as primitives to model more complex 3D forms. In some cases, curves (such as Bézier curves , circles , etc.) may be considered primitives; in other cases, curves are complex forms created from many straight, primitive shapes.

  5. Sierpiński triangle - Wikipedia

    en.wikipedia.org/wiki/Sierpiński_triangle

    Shrink the triangle to ⁠ 1 / 2 ⁠ height and ⁠ 1 / 2 ⁠ width, make three copies, and position the three shrunken triangles so that each triangle touches the two other triangles at a corner (image 2). Note the emergence of the central hole—because the three shrunken triangles can between them cover only ⁠ 3 / 4 ⁠ of the area of the ...

  6. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

  7. Triangle - Wikipedia

    en.wikipedia.org/wiki/Triangle

    Triangles have many types based on the length of the sides and the angles. A triangle whose sides are all the same length is an equilateral triangle, [3] a triangle with two sides having the same length is an isosceles triangle, [4] [a] and a triangle with three different-length sides is a scalene triangle. [7]

  8. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Möbius's original formulation of homogeneous coordinates specified the position of a point as the center of mass (or barycenter) of a system of three point masses placed at the vertices of a fixed triangle. Points within the triangle are represented by positive masses and points outside the triangle are represented by allowing negative masses.

  9. Surface triangulation - Wikipedia

    en.wikipedia.org/wiki/Surface_triangulation

    However, the triangles may vary in shape and extension in object space, posing a potential drawback. This can be minimized through adaptive methods that consider step width while triangulating the parameter area. To triangulate an implicit surface (defined by one or more equations) is more difficult. There exist essentially two methods.