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  2. Posit Science Corporation - Wikipedia

    en.wikipedia.org/wiki/Posit_Science_Corporation

    www.brainhq.com. Posit Science Corporation is an American company providing brain training software and services. [1][2] Originally known as Neuroscience Solutions Corporation, the company was founded in 2002 by neuroscientists Michael Merzenich and Henry Mahncke, who originally intended to help people with schizophrenia. [3] It was renamed ...

  3. Lumosity - Wikipedia

    en.wikipedia.org/wiki/Lumosity

    The company was ordered not to make any claims that its products can "[improve] performance in school, at work, or in athletics" or "[delay or protect] against age-related decline in memory or other cognitive function, including mild cognitive impairment, dementia, or Alzheimer's disease", or "[reduce] cognitive impairment caused by health ...

  4. Brain training - Wikipedia

    en.wikipedia.org/wiki/Brain_training

    Brain training (also called cognitive training) is a program of regular activities purported to maintain or improve one's cognitive abilities. The phrase “cognitive ability” usually refers to components of fluid intelligence such as executive function and working memory. Cognitive training reflects a hypothesis that cognitive abilities can ...

  5. NeuroNation - Wikipedia

    en.wikipedia.org/wiki/NeuroNation

    NeuroNation is a multi-modal cognitive training application for prevention of neurodegenerative diseases and cognitive enhancement. [6][7] Its use is reimbursed by several German health insurers, including Deutsche BKK. [8] While the NeuroNation app and similar ones are heavily advertised with claims of improving general cognitive function ...

  6. Neurohacking - Wikipedia

    en.wikipedia.org/wiki/Neurohacking

    For example, brain training games have been around since the 2000s. Companies such as PositScience, Lumosity, and CogniFit created video games designed to improve the user’s brain function. [1] These brain-training games improve neural capacity by adding game-like features to comprehension skills. [17]

  7. LearningRx - Wikipedia

    en.wikipedia.org/wiki/LearningRx

    The company was founded by Ken Gibson, who started the first LearningRx in August 2002 in Colorado Springs, Colorado. The first franchise had $250,000 in revenue in its initial four months. [1] Other LearningRx franchises were opened in 2003; 27 were started that year. [1] The company says its teaching methods are grounded in founder Ken Gibson ...

  8. USA Memory Championship - Wikipedia

    en.wikipedia.org/wiki/USA_Memory_Championship

    The live event is similar to the championship round of prior years, with the exception of the addition of a new event, Long-Term Memory. As in prior years, the MAs are eliminated through the first three events until three MAs remain for the last event, the Double Deck 'O Cards, where the champion is crowned after the elimination of the runners-up.

  9. Fit Brains - Wikipedia

    en.wikipedia.org/wiki/Fit_brains

    Website. www.fitbrains.com. Fit Brains is mobile/online software marketed for brain training. Vivity Labs, which originally produced the games, was founded in 2008 in Vancouver, British Columbia by Michael Cole, a game developer, Paul Nussbaum, a neuropsychologist, and Mark Baxter, who had worked in the brain training field for the prior seven ...

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