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Soulcalibur II [9] is a 2002 arcade fighting video game developed and published by Namco.It is the third installment in the Soulcalibur series of weapon-based fighting games as the sequel to Soulcalibur (1998).
[2] [3] The Japanese market had the fewest titles supported at launch with only 12 games. [4] Microsoft's final update to the list of backward compatible titles was in November 2007 bringing the final total to 462 Xbox games. [5] [6] In order to use the backwards compatibility feature on Xbox 360 a hard drive is required. [2]
All games in the series before Soulcalibur III were originally released as arcade games, and subsequently ported to home consoles. The ported versions are known for their extra features, including characters, weapons, costumes, art galleries, martial arts demonstrations and involved single-player modes, when compared to the original arcade versions.
Sophitia Alexandra (Japanese: ソフィーティア・アレクサンドル, Hepburn: Sofītia Arekusandoru) is a character in the Soulcalibur series of video games. Created by Namco's Project Soul division by designers Aya Takemura and Takuji Kawano, she first appeared in Soul Edge and its subsequent sequels, later appearing in various merchandise related to the series.
Soulcalibur [a] is a 1998 fighting game developed and published by Namco.It is the second game in the Soulcalibur series, preceded by Soul Edge.Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware, and was ported to the Dreamcast console in 1999 with new features and improved graphics.
Continuing her quest to destroy the sword in later games, Ivy was attacked by Cervantes and her soul consumed in Soulcalibur IV. Using an artificial soul to keep herself alive, [20] Ivy managed to defeat her father at Ostrheinsburg Castle at the end of the game. She also acts as a teacher to younger warriors when Soul Edge re-appears years ...
Necrid (Japanese: ネクリッド, Hepburn: Nekuriddo) is a character in the Soulcalibur series of weapon-based fighting games. Designed by comic book artist and toy designer Todd McFarlane through a collaboration with Namco, the character appeared in console ports of Soulcalibur II and later as part of an action figure set created by McFarlane Productions.
Talim was introduced in Soulcalibur II, growing up in a South-East Asian village in the Philippine Visayan Islands. The only daughter of the local shaman, she was trained to be a Wind Priestess, which relied on two elbow blades as part of its ceremonial dance. When a stranger brought a shard of the cursed sword Soul Edge to her village, she ...