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  2. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    Based on wind resistance, for example, the terminal velocity of a skydiver in a belly-to-earth (i.e., face down) free-fall position is about 195 km/h (122 mph or 54 m/s). [3] This velocity is the asymptotic limiting value of the acceleration process, because the effective forces on the body balance each other more and more closely as the ...

  3. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    The total time of the journey in the presence of air resistance (more specifically, when =) can be calculated by the same strategy as above, namely, we solve the equation () =. While in the case of zero air resistance this equation can be solved elementarily, here we shall need the Lambert W function .

  4. Free-fall time - Wikipedia

    en.wikipedia.org/wiki/Free-fall_time

    The free-fall time is the characteristic time that would take a body to collapse under its own gravitational attraction, if no other forces existed to oppose the collapse.. As such, it plays a fundamental role in setting the timescale for a wide variety of astrophysical processes—from star formation to helioseismology to supernovae—in which gravity plays a dominant ro

  5. Terminal velocity - Wikipedia

    en.wikipedia.org/wiki/Terminal_velocity

    Based on air resistance, for example, the terminal speed of a skydiver in a belly-to-earth (i.e., face down) free fall position is about 55 m/s (180 ft/s). [3] This speed is the asymptotic limiting value of the speed, and the forces acting on the body balance each other more and more closely as the terminal speed is approached.

  6. Free fall - Wikipedia

    en.wikipedia.org/wiki/Free_fall

    The data is in good agreement with the predicted fall time of /, where h is the height and g is the free-fall acceleration due to gravity. Near the surface of the Earth, an object in free fall in a vacuum will accelerate at approximately 9.8 m/s 2, independent of its mass.

  7. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    From the equation for uniform linear acceleration, the distance covered = + for initial speed =, constant acceleration (acceleration due to gravity without air resistance), and time elapsed , it follows that the distance is proportional to (in symbols, ), thus the distance from the starting point are consecutive squares for integer values of time elapsed.

  8. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    t = time from launch, T = time of flight, R = range and H = highest point of trajectory (indicated with arrows). The range, R, is the greatest distance the object travels along the x-axis in the I sector. The initial velocity, v i, is the speed at which said object is launched from the

  9. Tautochrone curve - Wikipedia

    en.wikipedia.org/wiki/Tautochrone_curve

    This is called Abel's integral equation and allows us to compute the total time required for a particle to fall along a given curve (for which / would be easy to calculate). But Abel's mechanical problem requires the converse – given T ( y 0 ) {\displaystyle T(y_{0})\,} , we wish to find f ( y ) = d ℓ / d y {\displaystyle f(y)={d\ell }/{dy ...