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The following is a list of computer and video game musicians, those who have worked in the video game industry to produce video game soundtracks or otherwise contribute musically. A broader list of major figures in the video game industry is also available. For a full article, see video game music. The list is sorted in alphabetical order by ...
Frequency won GameSpot ' s annual "Best Music/Rhythm Game" award among console games, and was a runner-up for the publication's "Best Music" and "Most Innovative" prizes. [ 17 ] During the 5th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Frequency for the " Sound Design " award.
Amplitude is a 2003 rhythm video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2.It is the sequel to Frequency (2001).. In Amplitude the player controls a beat blaster ship across a lane of six tracks, each track representing a musical instrument and containing note gems that the player shoots at in time with the music.
Pump It Up (Korean: 펌프 잇 업; RR: Peompeu it eop) is a music video game series developed and published by Andamiro, a South Korean arcade game producer.. The game is similar to Dance Dance Revolution, except that it has five arrow panels as opposed to four, and is typically or mostly played on a dance pad with five arrow panels: the bottom-left, top-left, a center, top-right, and a ...
Bit.Trip Runner (stylized as BIT.TRIP RUNNER) is an arcade-style rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It is the fourth game to be released in the Bit.Trip series of games, serving as the successor to Bit.Trip Beat, Bit.Trip Core and Bit.Trip Void, and as the predecessor to Bit.Trip Fate and Bit.Trip Flux.
Amplitude is a 2016 rhythm video game developed and published by Harmonix for the PlayStation 4.It was also released for the PlayStation 3 the same year. A sequel to Amplitude (2003), it was licensed by Sony Computer Entertainment, who owns the rights to Frequency and the original game.
A composite rhythm is the durations and patterns (rhythm) produced by amalgamating all sounding parts of a musical texture. In music of the common practice period, the composite rhythm usually confirms the meter, often in metric or even-note patterns identical to the pulse on a specific metric level.
[1] [2] Similar to rhythm games such as Crypt of the NecroDancer, the players must use abilities, reload, and shoot their weapons on beat to the game's heavy metal background music. As with many rhythm games, each successful beat match boosts a score multiplier, while their guns will misfire if the player loses the beat. [3]