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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Overlay combines Multiply and Screen blend modes. [4] Where the base layer is light, the top layer becomes lighter; where the base layer is dark, the top becomes darker; where the base layer is mid grey, the top is unaffected. An overlay with the same picture looks like an S-curve.

  3. Photoshop plugin - Wikipedia

    en.wikipedia.org/wiki/Photoshop_plugin

    Photoshop plugins (or plug-ins) are add-on programs aimed at providing additional image effects or performing tasks that are impossible or hard to fulfill using Adobe Photoshop alone. Plugins can be opened from within Photoshop and several other image editing programs (compatible with the appropriate Adobe specifications) and act like mini ...

  4. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Without lighting models, replicating lighting effects as they occur in the natural world would require more processing power than is practical for computer graphics. [14] This lighting, or illumination model's purpose is to compute the color of every pixel or the amount of light reflected for different surfaces in the scene. [15]

  5. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It became widely used in video games after an article on the technique was published by the authors of Tron 2.0 in 2004. [1]

  6. Motion (software) - Wikipedia

    en.wikipedia.org/wiki/Motion_(software)

    The original product, codenamed "Molokini," was previewed at a NAB event on April 19, 2004.. Version 1.0 was made available on August 11, 2004. [2]At a pre-NAB event in April 2005, Apple released Motion 2 along with new revisions of the other Pro applications, optimised for the Power Mac G5 and Mac OS X 10.4.

  7. Full screen effect - Wikipedia

    en.wikipedia.org/wiki/Full_screen_effect

    The speed of applying a full screen effect is independent of the complexity of the image. In 3D rendering applications such as video games, common full screen effects include color filters, depth of field, and full screen bloom. A color filter, for example, may desaturate an image or convert it to grayscale.

  8. Chroma key - Wikipedia

    en.wikipedia.org/wiki/Chroma_key

    A studio shot taken in front of a green screen will naturally have ambient light the same colour as the screen, due to its light scattering. This effect is known as spill. [6]: p20 This can look unnatural or cause portions of the characters to disappear, so must be compensated for, or avoided by using a larger screen placed far from the actors.

  9. Backlighting (lighting design) - Wikipedia

    en.wikipedia.org/wiki/Backlighting_(lighting_design)

    In lighting design, backlighting is the process of illuminating the subject from the back. In other words, the lighting instrument and the viewer face each other, with the subject in between. This creates a glowing effect on the edges of the subject, [1] while other areas are darker. The backlight can be a natural or artificial source of light.