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  2. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    Typical examples of pointers are start pointers, end pointers, and stack pointers. These pointers can either be absolute (the actual physical address or a virtual address in virtual memory ) or relative (an offset from an absolute start address ("base") that typically uses fewer bits than a full address, but will usually require one additional ...

  3. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function , which can be invoked and passed arguments just as in a normal function call.

  4. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    Examples a computer mouse is an indirect , relative , isotonic , position-control , translational input device with two degrees of freedom (x, y position) and two states (tracking, dragging). a touch screen is a direct , absolute , isometric , position-control input device with two or more degrees of freedom (x, y position and optionally ...

  5. Transmission Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Transmission_Control_Protocol

    An example is when TCP is used for a remote login session where the user can send a keyboard sequence that interrupts or aborts the remotely running program without waiting for the program to finish its current transfer. [13] The urgent pointer only alters the processing on the remote host and doesn't expedite any processing on the network ...

  6. Cursor (user interface) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(user_interface)

    In computing, a pointer or mouse pointer (as part of a personal computer WIMP style of interaction) [10] [11] [12] is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place.

  7. Messaging pattern - Wikipedia

    en.wikipedia.org/wiki/Messaging_pattern

    The message exchange patterns describe the message flow between parties in the communication process, there are two major message exchange patterns — a request–response pattern, and a one-way pattern. For example, when viewing content on the Internet (the channel), a web browser (a communicating party) would use the HTTP (the communication ...

  8. Point and click - Wikipedia

    en.wikipedia.org/wiki/Point_and_click

    Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document.

  9. Smart pointer - Wikipedia

    en.wikipedia.org/wiki/Smart_pointer

    Smart pointers can facilitate intentional programming by expressing, in the type, how the memory of the referent of the pointer will be managed. For example, if a C++ function returns a pointer, there is no way to know whether the caller should delete the memory of the referent when the caller is finished with the information.