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Hall of Heroes is an accessory for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.The 128-page book, [1] [2] with product code TSR 9252, was published in 1989, with cover art by Jeff Easley and interior art by Ned Dameron.
The level cap was increased to level 20 and free users had access to the majority of game content; some features have to be purchased with Dungeons & Dragons Online points or unlocked through play. There is a VIP access with additional features available, as well as free DDO points. Closed beta registration opened on June 9.
Feats are also categorized by type, though "general" feats lack a category. "Class" and "Racial" feats require the character to be the indicated class or race. The "Heroic", "Paragon", and "Epic" descriptors indicate that the character must be in that tier or higher in order to choose the feat.
XL1 Quest for the Heartstone was published by TSR in 1984 as a 32-page booklet with an outer folder, and was written by Michael L. Gray, with art by Jeff Easley. [1] [2] The module was designed to be used with the characters from the LJN and TSR D&D toy line, such as Strongheart and Warduke, and comes with game statistics for the characters based on these toy figures.
Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The module has been described as a low-level introductory scenario, which leads the player characters from an outpost on the frontier of law into the forces of chaos. [ 5 ] Jon Peterson, for Polygon , highlighted that Keep on the Borderlands was created after "sales of the Basic Set rose dramatically" following the September 1979 disappearance ...