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Parable of the Polygons is a 2014 explorable explanation created by Vi Hart and Nicky Case. The article focuses on a society of blue squares and yellow triangles which have slight personal biases against diversity, which leads to social segregation. It is based on game theorist Thomas Schelling's papers about residential segregation.
While an optimally packed fractal appears only for a defined value of r, i.e., r opt, it is possible to play the chaos game using other values as well.If r>1 (the point x k+1 jumps at a greater distance than the distance between the point x k and the vertex v), the generated figure extends outside the initial polygon. [5]
Star forms have either regular star polygon faces or vertex figures or both. This list includes these: all 75 nonprismatic uniform polyhedra; a few representatives of the infinite sets of prisms and antiprisms; one degenerate polyhedron, Skilling's figure with overlapping edges.
There are 17 combinations of regular convex polygons that form 21 types of plane-vertex tilings. [6] [7] Polygons in these meet at a point with no gap or overlap. Listing by their vertex figures, one has 6 polygons, three have 5 polygons, seven have 4 polygons, and ten have 3 polygons. [8]
Here, a tiling is a covering of the plane by non-overlapping polygons or other shapes, and a tiling is aperiodic if it does not contain arbitrarily large periodic regions or patches. However, despite their lack of translational symmetry , Penrose tilings may have both reflection symmetry and fivefold rotational symmetry .
Individual polygons are named (and sometimes classified) according to the number of sides, combining a Greek-derived numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle , quadrilateral and nonagon are exceptions, although the regular forms trigon , tetragon , and enneagon are sometimes encountered as well.
Z-fighting which cannot be entirely eliminated in this manner is often resolved by the use of a stencil buffer, or by applying a post-transformation screen space z-buffer offset to one polygon which does not affect the projected shape on screen but does affect the z-buffer value to eliminate the overlap during pixel interpolation and comparison ...
Matthias Kramm's gfxpoly, a free C library for 2D polygons (BSD license). Klaas Holwerda's Boolean, a C++ library for 2D polygons. David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm.