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  2. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    While Rockstar has previously provided some support with the original Grand Theft Auto and Grand Theft Auto 2, and even used a third-party utility for developing the Grand Theft Auto: London expansion packs, [39] the only official modification tool Rockstar has released is Rockstar Editor, [40] a tool which allows users to record and edit ...

  3. Grand Theft Auto Online - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_Online

    Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.

  4. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    Public reception to the team's previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3) was considered during the process. [41] [42] To increase the pace of shootouts, the team removed hard locking—a central mechanic in Grand Theft Auto IV that instantly locks onto the enemy nearest to the crosshair.

  5. What is a 'catastrophic implosion'? How pressure but no pain ...

    www.aol.com/news/catastrophic-implosion-pressure...

    Titan Submersible Catastrophic Implosion (OceanGate / AFP - Getty Images) The violent nature of the implosion, and at such extreme depths, makes any attempt at recovering the vessel and its ...

  6. Multi Theft Auto - Wikipedia

    en.wikipedia.org/wiki/Multi_Theft_Auto

    By building upon Grand Theft Auto's own class-based design, implementing this into the client and server and synchronizing between these two, a third-party developer can control almost any aspect of every player's game by means of the Lua scripting language: native elements such as animations, explosions, particles, skins, weapons, vehicles ...

  7. Byzantine fault - Wikipedia

    en.wikipedia.org/wiki/Byzantine_fault

    The term takes its name from an allegory, the "Byzantine generals problem", [1] developed to describe a situation in which, to avoid catastrophic failure of a system, the system's actors must agree on a strategy, but some of these actors are unreliable in such a way as to cause other (good) actors to disagree on the strategy and they may be ...

  8. Catastrophic failure - Wikipedia

    en.wikipedia.org/wiki/Catastrophic_failure

    A catastrophic failure is a sudden and total failure from which recovery is impossible. Catastrophic failures often lead to cascading systems failure.The term is most commonly used for structural failures, but has often been extended to many other disciplines in which total and irrecoverable loss occurs, such as a head crash occurrence on a hard disk drive.

  9. Permadeath - Wikipedia

    en.wikipedia.org/wiki/Permadeath

    Permadeath was common in the golden age of arcade video games. [5] Most arcade games (such as Space Invaders and Pac-Man) feature permanent death as a mechanic by default because they lack the technical ability to save the game state. [6] Early home gaming mimicked this gameplay, including a simulation of entering coins to continue playing.