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  2. Ready-to-Learn - Wikipedia

    en.wikipedia.org/wiki/Ready-to-Learn

    In 1991, the then-president of The Carnegie Foundation for the Advancement of Teaching, Ernest Boyer, created a report titled "Ready To Learn: A Mandate for the Nation." [2] In his report, he highlighted the decline in children's school readiness, encouraging an increase in educational materials and resources for pre-school age children.

  3. Spongelab Interactive - Wikipedia

    en.wikipedia.org/wiki/Spongelab_Interactive

    The website provides a free online collection of multimedia including educational games, videos, images, and lesson plans, with a focus on game-based learning. Spongelab.com is a web-based teaching platform that allows educators to combine science, discovery learning tools and technology to create a visually engaging interactive whole. [1]

  4. Social emotional development - Wikipedia

    en.wikipedia.org/wiki/Social_emotional_development

    Social emotional development represents a specific domain of child development.It is a gradual, integrative process through which children acquire the capacity to understand, experience, express, and manage emotions and to develop meaningful relationships with others. [1]

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Social–emotional learning - Wikipedia

    en.wikipedia.org/wiki/Socialemotional_learning

    The Collaborative for Academic, Social, and Emotional Learning (CASEL) was founded in 1994, and participants published Promoting Social and Emotional Learning: Guidelines for Educators in 1997. [8] In 2019, the concept of Transformative Social and Emotional Learning (Transformative SEL, TSEL or T-SEL) was developed. Transformative SEL aims to ...

  7. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  8. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  9. Category:Behaviour Interactive games - Wikipedia

    en.wikipedia.org/wiki/Category:Behaviour...

    Pages in category "Behaviour Interactive games" The following 58 pages are in this category, out of 58 total. This list may not reflect recent changes. A.