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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Mods can be both useful to players and a means of self-expression. [4] Three motivations have been identified by Olli Sotamaa for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the video game industry. [4] It has been noted that these motivations encompass intrinsic and extrinsic motivations. [30]
The Dream SMP (sometimes referred to as DSMP; [1] [2] formerly as the Dream Team SMP) [3] [4] was an invite-only survival multiplayer [a] (SMP) Minecraft server. YouTubers Dream and GeorgeNotFound created a roleplay with Minecraft content creators.
Dahlberg reached ten million subscribers by 2015, and was one of the most popular channels on YouTube at that time. In 2017, Dahlberg retired from Minecraft content to pursue music creation, criticizing the community and stating their discomfort with continuing to create family-friendly content. In 2022, they unsuccessfully tried to sell their ...
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The founders eventually stopped playing Minecraft, though the server remained online due to the large player base that had been formed. [7] A subreddit was created by a player on March 25, 2012. [9] In early 2013, the file size of 2b2t's world map, which is procedurally generated, was reported to be over 500 gigabytes. [5]
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.