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  2. Java code coverage tools - Wikipedia

    en.wikipedia.org/wiki/Java_Code_Coverage_Tools

    The runtime overhead of added instrumentation is small (5–20%) and the bytecode instrumentor itself is very fast (mostly limited by file I/O speed). Memory overhead is a few hundred bytes per Java class. EMMA is 100% pure Java, has no external library dependencies, and works in any Java 2 JVM (even 1.2.x).

  3. Gradle - Wikipedia

    en.wikipedia.org/wiki/Gradle

    Gradle is a build automation tool for multi-language software development. It controls the development process in the tasks of compilation and packaging to testing, deployment, and publishing. Supported languages include Java (as well as Kotlin, Groovy, Scala), C/C++, and JavaScript. [2]

  4. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [ 5 ]

  5. Kotlin (programming language) - Wikipedia

    en.wikipedia.org/wiki/Kotlin_(programming_language)

    Kotlin's data class construct defines classes whose primary purpose is storing data, similar Java's record types. Like Java's record types, the construct is similar to normal classes except that the key methods equals, hashCode and toString are automatically generated from the class properties. Unlike Java's records, data classes are open for ...

  6. Google Guava - Wikipedia

    en.wikipedia.org/wiki/Google_Guava

    Google Guava can be roughly divided into three components: basic utilities to reduce manual labor to implement common methods and behaviors, an extension to the Java collections framework (JCF) formerly called the Google Collections Library, and other utilities which provide convenient and productive features such as functional programming, graphs, caching, range objects, and hashing.

  7. JUnit - Wikipedia

    en.wikipedia.org/wiki/JUnit

    Gradle is a build tool that borrows many concepts from its predecessors, Ant and Maven. [11] It uses the build.gradle file to declare the steps required for the project build. [11] Unlike Ant and Maven, which are XML-based, Gradle requires the use of Apache Groovy, which is a Java-based programming language. [11]

  8. EAR (file format) - Wikipedia

    en.wikipedia.org/wiki/EAR_(file_format)

    EAR (Enterprise Application aRchive) is a file format used by Jakarta EE for packaging one or more modules into a single archive so that the deployment of the various modules onto an application server happens simultaneously and coherently.

  9. Android NDK - Wikipedia

    en.wikipedia.org/wiki/Android_NDK

    Android Studio supports running either of these from Gradle. Other third-party tools allow integrating the NDK into Eclipse [10] and Visual Studio. [11] For CPU profiling, the NDK also includes simpleperf [12] which is similar to the Linux perf tool, but with better support for Android and specifically for mixed Java/C++ stacks.