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  2. Charades - Wikipedia

    en.wikipedia.org/wiki/Charades

    Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game. Originally, the game was a dramatic form of literary charades : a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.

  3. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  4. Time's Up! (game) - Wikipedia

    en.wikipedia.org/wiki/Time's_Up!_(game)

    The Cluegiver can sing, hum, point, charade, give full descriptions of the person, etc. The round ends when all names have been guessed. In round 2, the Cluegiver may give only one word for each clue, which may be repeated as often as desired. Once the word is said, only non-verbal clues (sound effects, charades) may be given.

  5. Paralanguage - Wikipedia

    en.wikipedia.org/wiki/Paralanguage

    A good example is the work of John J. Gumperz on language and social identity, which specifically describes paralinguistic differences between participants in intercultural interactions. [5] The film Gumperz made for BBC in 1982, Multiracial Britain: Cross talk , does a particularly good job of demonstrating cultural differences in paralanguage ...

  6. Territoriality (nonverbal communication) - Wikipedia

    en.wikipedia.org/wiki/Territoriality_(nonverbal...

    An example of demonstrating territoriality might be the car size. Driving a large truck like the Ford F-450 might be communicating that a value of owning a lot of space on the highway. However, driving a small car like the Smart, then might be communicating no need to occupy so much space. Another example is students as they sit in class.

  7. Pictionary - Wikipedia

    en.wikipedia.org/wiki/Pictionary

    Pictionary (/ ˈ p ɪ k ʃ ən ər i /, US: /-ɛr i /) is a charades-inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. [1] Angel Games licensed Pictionary to Western Publishing. Hasbro purchased the rights in 1994 after acquiring the games business of Western ...

  8. Mark L. Knapp - Wikipedia

    en.wikipedia.org/wiki/Mark_L._Knapp

    Mark L. Knapp is the Jesse H. Jones Centennial Professor Emeritus and a Distinguished Teaching Professor Emeritus at the University of Texas at Austin. [1] He is internationally known for his research and writing on nonverbal communication [2] and communication in developing relationships. [3]

  9. Nonverbal influence - Wikipedia

    en.wikipedia.org/wiki/Nonverbal_Influence

    Nonverbal influence emphasizes the persuasive power and influence of nonverbal communication. Nonverbal influence includes appeals to attraction, similarity and intimacy. [1] Nonverbal influence also speaks to social influence. Normal social influence research focuses on words or linguistic choices and scripts in order to effect a certain level ...