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How Students Learn: History, Mathematics, and Science in the Classroom is the title of a 2001 educational psychology book edited by M. Suzanne Donovan and John D. Bransford and published by the United States National Academy of Sciences's National Academies Press.
Science, technology, society and environment (STSE) education, originates from the science technology and society (STS) movement in science education.This is an outlook on science education that emphasizes the teaching of scientific and technological developments in their cultural, economic, social and political contexts.
Science Education is now an established field within Education, and worldwide has its own journals, conferences, university departments and so forth. [4] Although a diverse field, a major influence on its development was research considered to be undertaken from a constructivist perspective on learning, and supporting approaches to teaching that themselves became labelled constructivist.
The Next Generation Science Standards is a multi-state effort in the United States to create new education standards that are "rich in content and practice, arranged in a coherent manner across disciplines and grades to provide all students an internationally benchmarked science education."
A further distinction from a teacher-centered classroom to that of a student-centered classroom is when the teacher acts as a facilitator, as opposed to an instructor. In essence, the teacher's goal in the learning process is to guide students into making new interpretations of the learning material, thereby 'experiencing' content, reaffirming ...
The National Science Education Standards (NSES) [1] represent guidelines for the science education in primary and secondary schools in the United States, as established by the National Research Council in 1996. These provide a set of goals for teachers to set for their students and for administrators to provide professional development.
Georgia Institute of Technology (Georgia Tech) in collaboration with its Center for Education Integrating Science, Mathematics and Computing (CEISMC) created the GoSTEAM program. GoSTEAM is a program that integrates art and music into STEM focused curriculum for students in the K-12 (kindergarten to twelfth grade studies). [13] [14]
An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.
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