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Metanarrative has a specific definition in narratology and communications theory. According to John Stephens and Robyn McCallum, a metanarrative "is a global or totalizing cultural narrative schema which orders and explains knowledge and experience " [ 19 ] – a story about a story, encompassing and explaining other "little stories" within ...
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Undertale has many examples of metafiction, with the largest overall example being how the game uses one of its characters, "Flowey the Flower", to predict how the player will view and interact with the game. Flowey was given the ability to "save/load" the game, like how a player is able to save/load a game file in most video games.
Created Date: 8/30/2012 4:52:52 PM
A metanarrative is a grand overarching account or worldview, which is thought to give order to the historical record. Subcategories This category has the following 3 subcategories, out of 3 total.
Dominant narrative is similar in some ways to the ideas of metanarrative or grand narrative. Sociologist Judith Lorber defines and describes "A-category" members as those that occupy the dominant group in different aspects of life. [4] Dominant narratives are generally characterized as coming from, or being supported by, privileged or powerful ...
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Postmodern Metanarratives investigates the connection between literature and cinema through a thorough study of Ridley Scott's cyberpunk filmic narrative Blade Runner.The book establishes a link between the literary tradition and the (post)modern in a collage of several texts that directly or indirectly are referenced in the film.