Search results
Results from the WOW.Com Content Network
Reviewing Heart of the Swarm, video-game journalist Alec Meer from Rock Paper Shotgun said that "initially laudable attempts" to make Kerrigan a strong female were undermined by the game only using men to talk her out of making violent decisions. He was particularly critical of the sexualization of both her human and infested forms, calling her ...
The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.
The Forgotten Realms Campaign Guide was written by Philip Athans, Bruce R. Cordell, Ed Greenwood, and Chris Sims, and published in 2008.The book features art by Drew Baker, Leon Cortez, Eric Deschamps, Steve Ellis, Randy Gallegos, Adam Gillespie, Michael Komarck, Robert Lazzaretti, Ron Lemen, Lee Moyer, William O'Connor, Mike Schley, Keven Smith, Emi Tanji, Mark Tedin, Francis Tsai, Matt ...
Core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons. It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. [1 ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Cooperative multiplayer video games may also have campaigns where players assist each other with a series of challenges or goals. Progressing through them together provides a coherent story. [4] Campaigns in video games often incorporate cutscenes to tell the story, breaking up the game into alternating interactive and non-interactive sequences ...
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
The settings for such games are excluded from this list, unless they include significant fictional elements. Many RPG campaign settings are based on fictional universes from books, comics, video games, or films. Campaigns have been created for Star Wars, Lord of the Rings, Star Trek, and James Bond, for example.