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  2. Help:Keyboard shortcuts - Wikipedia

    en.wikipedia.org/wiki/Help:Keyboard_shortcuts

    Google Chrome & Chromium Opera 15+ MS Edge: Windows hold Alt+access key hold Alt+⇧ Shift+access key hold Alt+Control+⇧ Shift+access key [1] Chrome OS Linux hold Alt+⇧ Shift+access key hold Alt+access key: macOS hold Control+⌥ Option+access key: Firefox: Windows, Linux hold Alt+⇧ Shift+access key [2] macOS hold Control+⌥ Option ...

  3. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.

  4. Table of keyboard shortcuts - Wikipedia

    en.wikipedia.org/wiki/Table_of_keyboard_shortcuts

    Print Screen [9] Ctrl+Show Windows: Copy screenshot of entire screen to clipboard ⊞ Win+Print Screen or Print Screen: Ctrl+⇧ Shift+⌘ Cmd+3: Ctrl+Print Screen: Ctrl+Show Windows: Copy screenshot of active window to clipboard Alt+Print Screen: Ctrl+Alt+Print Screen: Save screenshot of window as file ⇧ Shift+⌘ Cmd+4 then Space then move ...

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 4.3 splash screen. Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  7. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    A mesh edge is defined by a pair of integers hv0,v1i, each integer corresponding to an end point of the edge. To support edge maps, the edges are stored so that v0 = min(v0,v1). A triangle component is defined by a triple of integers hv0,v1,v2i, each integer corresponding to a vertex of the triangle.

  8. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    A vertex (plural: vertices) is a point in the world. Many points are used to join the surfaces. In special cases, point clouds are drawn directly, but this is still the exception. A triangle is the most common geometric primitive of computer graphics.

  9. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.