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[44] [45] It has been proven that there is a negative relationship between increase screen time and behavioral problems in young children. In these preschool aged children (between the ages of 0-5 years old) with over four hours of screen usages a day was shown to have 1.76 times more likely to have behavioral and conduct problems. [46]
Health problems are also a big effect of the internet. [40] The National Longitudinal Study of Adolescent Health did a study on adolescents ranging from 7-12 grade and they found that more screen time increases the risk of obesity. Reducing the amount of time children spend on the internet can prevent getting diseases like obesity and diabetes ...
Internet and Technology Addicts Anonymous (ITAA), founded in 2017, is a 12-step program supporting users coping with the problems resulting from compulsive internet and technology use. [ 116 ] [ 117 ] [ 118 ] Some common sub-addictions include smartphone addiction, binge watching addiction , and social media addiction .
"Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...
Forms of technology addiction have been considered as diagnoses since the mid 1990s. [3] In current research on the adverse consequences of technology overuse, "mobile phone overuse" has been proposed as a subset of forms of "digital addiction" or "digital dependence", reflecting increasing trends of compulsive behavior among users of technological devices. [4]
The term childhood disease refers to disease that is contracted or becomes symptomatic before the age of 18 or 21 years old. Many of these diseases can also be contracted by adults. Some childhood diseases include:
Studies have mainly reported health problems in children, mainly boys. Several specific names have been given to video-game related health problems, for example PlayStation thumb, Nintendinitis and acute Wiiitis; however, the literature does not seem to support these as truly separate disease entities. [11]
As early as 1984, Brod defined technostress as a “modern disease of adaptation caused by an inability to cope with the new computer technologies in a healthy manner”. [8] [9] Technostress is later considered as the name for mental stress related to technology use, [10] including excessive physiological and emotional arousal.