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  2. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    In telecommunications, round-trip delay (RTD) or round-trip time (RTT) is the amount of time it takes for a signal to be sent plus the amount of time it takes for acknowledgement of that signal having been received. This time delay includes propagation times for the paths between the two communication endpoints. [1]

  3. Karn's algorithm - Wikipedia

    en.wikipedia.org/wiki/Karn's_algorithm

    The round trip time is estimated as the difference between the time that a segment was sent and the time that its acknowledgment was returned to the sender, but when packets are re-transmitted there is an ambiguity: the acknowledgment may be a response to the first transmission of the segment or to a subsequent re-transmission.

  4. Bandwidth-delay product - Wikipedia

    en.wikipedia.org/wiki/Bandwidth-delay_product

    In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). [1] The result, an amount of data measured in bits (or bytes), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged.

  5. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    The round-trip time or ping time is the time from the start of the transmission from the sending node until a response (for example an ACK packet or ping ICMP response) is received at the same node. It is affected by packet delivery time as well as the data processing delay, which depends on the load on the responding node. If the sent data ...

  6. Network Time Protocol - Wikipedia

    en.wikipedia.org/wiki/Network_Time_Protocol

    Round-trip delay time δ. A typical NTP client regularly polls one or more NTP servers. The client must compute its time offset and round-trip delay. Time offset θ is positive or negative (client time > server time) difference in absolute time between the two clocks. It is defined by

  7. Cristian's algorithm - Wikipedia

    en.wikipedia.org/wiki/Cristian's_algorithm

    Cristian's algorithm works between a process P, and a time server S connected to a time reference source. Put simply: P requests the time from S at time t 0. After receiving the request from P, S prepares a response and appends the time T from its own clock. P receives the response at time t 1 then sets its time to be T + RTT/2, where RTT=t 1-t 0.

  8. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    To give a practical example, two nodes communicating over a geostationary satellite link with a round-trip delay time (or round-trip time, RTT) of 0.5 seconds and a bandwidth of 10 Gbit/s can have up to 0.5×10 Gbits, i.e., 5 Gbit of unacknowledged data in flight. Despite having much lower latencies than satellite links, even terrestrial fiber ...

  9. TCP Vegas - Wikipedia

    en.wikipedia.org/wiki/Tcp_vegas

    TCP Vegas detects congestion at an incipient stage based on increasing Round-Trip Time (RTT) values of the packets in the connection unlike other flavors such as Reno, New Reno, etc., which detect congestion only after it has actually happened via packet loss. The algorithm depends heavily on accurate calculation of the Base RTT value.