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  2. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...

  3. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    As the draw distance increases, more distant polygons need to be drawn onto the screen that would regularly be clipped. This requires more computing power; the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (frames per second) will decrease. Many games and applications will allow ...

  4. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    The origin of all the LOD algorithms for 3D computer graphics can be traced back to an article by James H. Clark in the October 1976 issue of Communications of the ACM. At the time, computers were monolithic and rare, and graphics were being driven by researchers.

  5. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [ 1 ] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics , with further 2D and 3D variants.

  6. Digital image - Wikipedia

    en.wikipedia.org/wiki/Digital_image

    A digital image is an image composed of picture elements, also known as pixels, each with finite, discrete quantities of numeric representation for its intensity or gray level that is an output from its two-dimensional functions fed as input by its spatial coordinates denoted with x, y on the x-axis and y-axis, respectively. [1]

  7. Interaction technique - Wikipedia

    en.wikipedia.org/wiki/Interaction_technique

    An interaction technique is a way of using a physical input/output device to perform a generic task in a human-computer dialogue. [1] A more recent variation is: An interaction technique is the fusion of input and output, consisting of all software and hardware elements, that provides a way for the user to accomplish a task. [2]

  8. Glossary of computer hardware terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer...

    A computer which may be used to provide services to clients. software Any computer program or other kind of information that can be read and/or written by a computer. single in-line memory module (SIMM) A type of memory module containing random-access memory used in computers from the early 1980s to the late 1990s. Contrast DIMM. solid-state drive

  9. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    2D graphics editors or drawing programs are application-level software for the creation of images, diagrams and illustrations by direct manipulation (through the mouse, graphics tablet, or similar device) of 2D computer graphics primitives.