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  2. Command: Uses, Fun Ideas, Discussion : r/dndnext - Reddit

    www.reddit.com/r/dndnext/comments/9r9cue/command_uses_fun_ideas_discussion

    Command: Uses, Fun Ideas, Discussion. Discussion. Command is a great spell with great potential versatility, good combat and out of combat use, and great dramatic or storytelling potential. An incident in my games reminded me of just how awesome it is, so I thought I'd talk about it. Suggestion and Command are two wonderful spells that I love ...

  3. Is the Command spell any good? : r/dndnext - Reddit

    www.reddit.com/r/dndnext/comments/vys27u/is_the_command_spell_any_good

    Command is an excellent tool in your combat spell casting kit. Cheap, impactful, and versatile. To say nothing of the out of combat uses, and DM granted applications. Often attempting this is going to be much better than measly Cantrip damage or healing when your party doesn’t need it. ….

  4. dnd 5e 2014 - Could the spell Command make a target drop...

    rpg.stackexchange.com/questions/198940/could-the-spell-command-make-a-target...

    \$\begingroup\$ I once had a player cast command and say "autodefenestrate" to a guy standing next to a window. The window led to a balcony, so after looking up the word, I let it happen, but told the player that if I have to look up the word for command again, the spell fails. \$\endgroup\$ –

  5. dnd 5e 2014 - What constitutes a suicidal command? - Role-playing...

    rpg.stackexchange.com/questions/170174/what-constitutes-a-suicidal-command

    2. The succubus has an ability called Charm. Its description states that a suicidal command results in the charmed creature repeating the saving throw to resist the command: If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. But what is considered a suicidal command?

  6. 12. KISS (keep it simple stupid!) is the best advice, while some Command words are funny and can lead to interesting reactions, old standbys like "Sleep", "Die", "Fall" or "Surrender" are the best, as they are unambiguous and lead to predictable results.

  7. Do you have to hear the caster in order to be affected by the...

    rpg.stackexchange.com/questions/191314/do-you-have-to-hear-the-caster-in-order...

    D&D 5E doesn't have explicit rules for language volume, so this will depend on DM interpretation. However, command doesn't specify whether the command itself must be audible, or whether the target must be able to hear. And so this is a situation where D&D 5E is famously ambiguous and lets the DM adjudicate how the mechanics are resolved.

  8. Creatures who fail the save can follow the command on their next turn. According to the Players Handbook, the effects of a spell happen when the spell is cast. If the spell prompts targeted creatures to make a saving throw, then the affected creatures should do so. Saving Throws. Many spells specify that a target can make a saving throw to ...

  9. 13. No, Command isn't a charm and wouldn't trigger Fey Ancestry. Spells themselves aren't classified as charms under any technical game term. They are categorized by the eight schools of magic found on page 203 of the PHB. Fey Ancestry and (almost) anything that mentions being Charmed is referring to the charmed condition found on page 290 of ...

  10. dnd 5e 2014 - Can the command of a Command spell be clarified...

    rpg.stackexchange.com/questions/120843/can-the-command-of-a-command-spell-be...

    The command spell cannot be clarified with any cues. It gives a single word command, that will be carried out in the next turn, if possible. If you need more nuance, then the right spell is Suggestion. That both allows clarification and has a longer duration. The "exit" command, you suggested would make the creature to move towards the nearest ...

  11. dnd 5e 2014 - What happens if I cast the Command spell and...

    rpg.stackexchange.com/questions/117612/what-happens-if-i-cast-the-command...

    The description of the command spell doesn't list the effects of a "Sleep" command, but it does say: Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.