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In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.
Making a shallow copy of a const or immutable value removes the outer layer of immutability: Copying an immutable string (immutable(char[])) returns a string (immutable(char)[]). The immutable pointer and length are being copied and the copies are mutable. The referred data has not been copied and keeps its qualifier, in the example immutable.
The tail will not be duplicated, instead becoming shared between both the old list and the new list. So long as the contents of the tail are immutable, this sharing will be invisible to the program. Many common reference-based data structures, such as red–black trees, [7] stacks, [8] and treaps, [9] can easily be adapted to create a ...
The main difference between an arbitrary data structure and a purely functional one is that the latter is (strongly) immutable. This restriction ensures the data structure possesses the advantages of immutable objects: (full) persistency, quick copy of objects, and thread safety.
Singleton pattern, a design pattern that allows only one instance of a class to exist; Singleton bound, used in coding theory; Singleton variable, a variable that is referenced only once; Singleton, a character encoded with one unit in variable-width encoding schemes for computer character sets
Scala has no static variables or methods. Instead, it has singleton objects, which are essentially classes with only one instance. Singleton objects are declared using object instead of class. It is common to place static variables and methods in a singleton object with the same name as the class name, which is then known as a companion object ...
In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state. Objects which are referenced by that type are not seen to have any mutable state, and appear immutable.
Initial and terminal objects are not required to exist in a given category. However, if they do exist, they are essentially unique. Specifically, if I 1 and I 2 are two different initial objects, then there is a unique isomorphism between them. Moreover, if I is an initial object then any object isomorphic to I is also an initial object. The ...