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There is much confusion globally over distinctions between and definitions of distributed learning, distance education, open learning, e-learning, blended learning and other related terms. Many terms are used more commonly in particular geographies. Distinctions can arise when the chosen model focuses on either or both time and geographic ...
Web 3.0 will extend the Web 1.0 capabilities of information searching through personalisation of information delivery through its use of semantic web algorithms, and search engines. Pedagogy 3.0 is also the name of a consortium in the HP Catalyst Initiative that is dedicated to exploring the characteristic features of a pedagogy that makes full ...
A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...
"A cloud deployment model represents the way in which cloud computing can be organized based on the control and sharing of physical or virtual resources." [3] Cloud deployment models define the fundamental patterns of interaction between cloud customers and cloud providers. They do not detail implementation specifics or the configuration of ...
Collaborative learning is a group-based learning approach in which learners are mutually engaged in a coordinated fashion to achieve a learning goal or complete a learning task. With recent developments in smartphone technology, the processing powers and storage capabilities of modern mobiles allow for advanced development and the use of apps.
A Self Organized Learning Environment (SOLE) is a program designed to support self-directed education. Sugata Mitra , an education scientist, first popularized the term in 1999, referencing an approach he developed following his Hole in the Wall experiments.
Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system .
Blended learning requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. [1] [2] [3] While students still attend brick-and-mortar schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and delivery.