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To simplify these instructions, some of these instructions are given as keywords, which have a common meaning across all cards. Most keywords describe a card's abilities, for example, a summoned creature with the keyword "Flying" means it may only be blocked by opponent's creatures with "Flying" or under other special conditions.
The rules of the collectible card role-playing game Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The game's rules have frequently been changed by the manufacturer Wizards of the Coast , mostly in minor ways, but several major rule changes have also ...
Aether (previously spelled Æther) is the main type of energy filling the blind eternities in the Magic: The Gathering multiverse, though it can also appear in variable quantities within the planes. Inextricably associated with magic in Magic's shared fictional universe and the use of the word in several Magic cards implies that casting magic ...
The performance of magic almost always involves the use of language. Whether spoken out loud or unspoken, words are frequently used to access or guide magical power. In The Magical Power of Words (1968), S. J. Tambiah argues that the connection between language and magic is due to a belief in the inherent ability of words to influence the universe.
Chandrahansa – In the Hindu epic Ramayana, the Chandrahansa sword is an indestructible sword that Lord Shiva gifts Ravana. Chentu - A horse whip which looks like a crooked stick, and is a typical attribute of Aiyanar, Krishna in his aspect as Rajagopala, and Shiva with Nandi. Gada – A mace used by the Ape God Hanuman.
Effect – how a magic trick is perceived by a spectator. Egg bag – a utility bag which can be turned inside out to conceal an object (egg) or and then reproduce it. Elmsley count – a false count (often done with four cards) where the face or back of a card is hidden while the cards are passed from one hand to another.
Magic words are also used as Easter eggs or cheats in computer games, other software, and operating systems. (For example, the words xyzzy, plugh, and plover were magic words in the classic computer adventure game Colossal Cave Adventure. Please is colloquially referred to as the "magic word".)
Although there is great variation in how spontaneously magic occurs, how difficult it is to wield, and how the guidelines to the magic are implemented, there are a handful of methods for introducing magic found in many fictional works. In many [quantify] fantasy works, writers depict magic as an innate talent, equivalent for example to perfect ...