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  2. Schoolhouse Rock! - Wikipedia

    en.wikipedia.org/wiki/Schoolhouse_Rock!

    "My Hero, Zero" introduced the subject of how to use zero for multiplying by 10, 100, and 1,000. "Little Twelvetoes" introduced the subject of how math arranged on base 12 rather than on base 10 would work, as well as covering multiplication by 12 .

  3. Knuth's up-arrow notation - Wikipedia

    en.wikipedia.org/wiki/Knuth's_up-arrow_notation

    The sequence starts with a unary operation (the successor function with n = 0), and continues with the binary operations of addition (n = 1), multiplication (n = 2), exponentiation (n = 3), tetration (n = 4), pentation (n = 5), etc. Various notations have been used to represent hyperoperations.

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    First multiply the quarters by 47, the result 94 is written into the first workspace. Next, multiply cwt 12*47 = (2 + 10)*47 but don't add up the partial results (94, 470) yet. Likewise multiply 23 by 47 yielding (141, 940). The quarters column is totaled and the result placed in the second workspace (a trivial move in this case).

  5. Ancient Egyptian mathematics - Wikipedia

    en.wikipedia.org/wiki/Ancient_Egyptian_mathematics

    The numbers 10, 100, 1000, 10,000 and 100,000 had their own hieroglyphs. Number 10 is a hobble for cattle, number 100 is represented by a coiled rope, the number 1000 is represented by a lotus flower, the number 10,000 is represented by a finger, the number 100,000 is represented by a frog, and a million was represented by a god with his hands ...

  6. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication by a positive number preserves the order: For a > 0, if b > c, then ab > ac. Multiplication by a negative number reverses the order: For a < 0, if b > c, then ab < ac. The complex numbers do not have an ordering that is compatible with both addition and multiplication. [30]

  7. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

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