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GT Academy was released on May 1, 2012, as a free standalone title on the PlayStation Network as a collaboration between Nissan and Polyphony Digital. A key feature was the ability to unlock exclusive "academy cars" for use in Gran Turismo 5 as well as a special racing suit for anyone who completed all challenges. The rewards for the game were ...
This is a category for games in the Gran Turismo series. Pages in category "Gran Turismo (series) games" The following 13 pages are in this category, out of 13 total.
The Gran Turismo 5 Prologue booth at Games Convention 2008. Sony demonstrated an updated version of Gran Turismo 4, Vision Gran Turismo, at E3 2005, and it would be the basis for Gran Turismo 5 when it released years later. [38] Yamauchi said that developing for the PlayStation 3 (PS3) was a "nightmare", and the game's release was delayed ...
Download QR code; Print/export Download as PDF ... move to sidebar hide. Help. This is a category for concept cars in the Gran Turismo series. Pages in category "Gran ...
The Gran Turismo 5 Prologue free playable demo was the first PlayStation 3 release supporting both Dual Shock 3 controller vibration and racing wheels force feedback feature. On February 20, 2008, Logitech announced a new Gran Turismo official wheel, the Driving Force GT to be launched in May to coincide with the game's western release. [37]
The Vision Gran Turismo program (commonly abbreviated Vision GT or VGT) is a simulator program used by many car manufacturers, such as Mercedes-Benz, Ferrari and Bugatti. [1] [2] These cars appeared originally in Gran Turismo 6, and later made an appearance in each subsequent Gran Turismo installment (Gran Turismo Sport and Gran Turismo 7), all developed by Polyphony Digital.
The X2010 was theorised by Newey, head engineer of Red Bull Racing, and Yamauchi, and features exclusively in later Gran Turismo video games. The hypothetical car, designed as an ultimate racing machine, was designed with pure speed in mind, rather than adherence to rules and regulations, making it theoretically superior to a Formula One car in terms of speed and handling.
GT Academy was conceived by Darren Cox, former Nissan Europe executive, in 2006 to help Sony PlayStation racing gamers become professional racing drivers. [2] [3] A small event was held in 2006 in a partnership with Sony, where participants competed in the Gran Turismo game and on an actual track for a Nissan 350Z prize.