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It was announced in March 2013 by developer Lukewarm Media, as a prequel to their 2012 asymmetrical multiplayer game Primal Carnage. Unlike the original game, Primal Carnage: Genesis would be a story-driven, single-player game divided into four episodes. It would be set on an island featured in the original game, and would explain the creation ...
Strike Suit Zero is a story-driven single player game where the player assumes the role of a fighter pilot of a transforming mecha for the United Nations of Earth (U.N.E) in a massive war against the combined forces of the space colonies. The game is designed so that the battles do not revolve entirely around the player; a complete battle ...
The game consists primarily of story-driven single-player campaign with twelve levels, each level made up of seven stages with four levels of difficulty. [4] The single-player campaign is interconnected with a multiplayer component, the Arena, to decide player rankings.
Bad Company 2 features a story-driven single-player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular "Bad Company". The exception to this is the first mission, which is set prior to the rest of the campaign.
The game features only a single-player mode, as opposed to other Homeworld releases, which included multiplayer and skirmish modes. The campaign consists of a six to eight hour story-driven campaign broken up into 11 levels.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. [1] The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres.
Away: The Survival Series is a story-driven adventure game where players assume the role of a tiny sugar glider navigating through a nature documentary-like setting. The gameplay involves gliding among trees, combating dangerous predators, and exploring picturesque environments on a quest to save the player character's family.
The game was designed as a story-driven single-player role-playing game (RPG), [15] with a battle system designed to emulate the cinematic battles seen in the film Final Fantasy VII: Advent Children. [16]
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related to: story driven single player games