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  2. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes. When a class varies often, the features of object-oriented programming become very useful because changes to a program's code can be made easily with minimal prior knowledge about the program. The bridge pattern is useful ...

  3. GObject - Wikipedia

    en.wikipedia.org/wiki/GObject

    The library takes a good deal of time to learn, and programmers with experience in high-level object-oriented languages often find it somewhat tedious to work with GObject in C. For example, creating a subclass (even just a subclass of GObject) can require writing and/or copying large amounts of boilerplate code. [5]

  4. Vala (programming language) - Wikipedia

    en.wikipedia.org/wiki/Vala_(programming_language)

    Vala is an object-oriented programming language with a self-hosting compiler that generates C code and uses the GObject system.. Vala is syntactically similar to C# and includes notable features such as anonymous functions, signals, properties, generics, assisted memory management, exception handling, type inference, and foreach statements. [1]

  5. Delegation (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Delegation_(object...

    Translating the implicit this into an explicit parameter, the call (in B, with a a delegate) a.foo() translates to A.foo(b), using the type of a for method resolution, but the delegating object b for the this argument. Using inheritance, the analogous code (using capital letters to emphasize that resolution is based on classes, not objects) is:

  6. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Switch statements in Java can use byte, short, char, and int (not long) primitive data types or their corresponding wrapper types. Starting with J2SE 5.0, it is possible to use enum types. Starting with Java SE 7, it is possible to use Strings. [2] Other reference types cannot be used in switch statements. Possible values are listed using case ...

  7. Class hierarchy - Wikipedia

    en.wikipedia.org/wiki/Class_hierarchy

    The relationships are specified in the science of object-oriented design and object interface standards defined by popular use, language designers (Java, C++, Smalltalk, Visual Prolog) and standards committees for software design like the Object Management Group. The class hierarchy can be as deep as needed.

  8. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    Prototype-based programming uses the process generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit in general. A "banana" object would be cloned from the "fruit" object and general properties specific to bananas would be appended.

  9. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Using single inheritance, a subclass can inherit from only one superclass. Continuing the example given above, a Person object can be either a Student or an Employee, but not both. Using multiple inheritance partially solves this problem, as one can then define a StudentEmployee class that inherits from both Student and Employee. However, in ...