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C++/WinRT is an entirely standard modern C++17 language projection for Windows Runtime (WinRT) APIs, implemented as a header-file-based library, and designed to provide first-class access to the modern Windows API. With C++/WinRT, Windows Runtime APIs can be authored and consumed using any standards-compliant C++17 compiler.
JUCE is an open-source cross-platform C++ application framework, used for the development of desktop and mobile applications. JUCE is used in particular for its GUI and plug-ins libraries. It is dual licensed under the GPLv3 and a commercial license. [2]
At that time, C++ was just beginning to replace C for development of commercial software, driven by the rising of the Windows platform and the rapid adoption of object-oriented design. During this period, OWL was a popular choice for Windows application development. In 1992, Microsoft introduced MFC as part of Microsoft C++ 7.0. As a similar ...
Name Owner Platforms License; Chromium Embedded Framework (CEF) : CEF Project Page Linux, macOS, Microsoft Windows: Free: BSD CEGUI: CEGUI team Linux, macOS ...
C++ was just beginning to replace C for development of commercial application software at the time. In an MFC program, direct Windows API calls are rarely needed. Instead, programs create objects from Microsoft Foundation Class classes and call member functions belonging to those objects.
[7] Though most of the API is undocumented, Native Applications can be built using the Windows Driver Development Kit; many antivirus software and other utility software vendors incorporate Native Applications within their products, usually to perform some boot-time task that cannot be carried out in userspace. [citation needed]
Charles Petzold, who wrote several books about programming for the Windows API, said: "The original hello world program in the Windows 1.0 SDK was a bit of a scandal. HELLO.C was about 150 lines long, and the HELLO.RC resource script had another 20 or so more lines.
Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.