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In 4D space, every rotation about the origin has two invariant planes which are completely orthogonal to each other and intersect at the origin, and are rotated by two independent angles ξ 1 and ξ 2. Without loss of generality, we can choose, respectively, the uz - and xy-planes as these invariant planes.
For example, in 2-space n = 2, a rotation by angle θ has eigenvalues λ = e iθ and λ = e −iθ, so there is no axis of rotation except when θ = 0, the case of the null rotation. In 3-space n = 3, the axis of a non-null proper rotation is always a unique line, and a rotation around this axis by angle θ has eigenvalues λ = 1, e iθ, e −iθ.
Einstein's concept of spacetime has a Minkowski structure based on a non-Euclidean geometry with three spatial dimensions and one temporal dimension, rather than the four symmetric spatial dimensions of Schläfli's Euclidean 4D space. Single locations in Euclidean 4D space can be given as vectors or 4-tuples, i.e., as ordered lists of numbers ...
1951, A. C. Hurley, Finite rotation groups and crystal classes in four dimensions, Proceedings of the Cambridge Philosophical Society, vol. 47, issue 04, p. 650 [1] 1962 A. L. MacKay Bravais Lattices in Four-dimensional Space [2] 1964 Patrick du Val, Homographies, quaternions and rotations, quaternion-based 4D point groups
If a rotation of Minkowski space is in a space-like plane, then this rotation is the same as a spatial rotation in Euclidean space. By contrast, a rotation in a plane spanned by a space-like dimension and a time-like dimension is a hyperbolic rotation, and if this plane contains the time axis of the reference frame, is called a "Lorentz boost ...
Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.
A rotation can be represented by a unit-length quaternion q = (w, r →) with scalar (real) part w and vector (imaginary) part r →. The rotation can be applied to a 3D vector v → via the formula = + (+). This requires only 15 multiplications and 15 additions to evaluate (or 18 multiplications and 12 additions if the factor of 2 is done via ...
The two rotation planes span four-dimensional space, so every point in the space can be specified by two points, one on each of the planes. A double rotation has two angles of rotation, one for each plane of rotation. The rotation is specified by giving the two planes and two non-zero angles, α and β (if either angle is zero the rotation is ...