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  2. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    convert an int into a double i2f 86 1000 0110 value → result convert an int into a float i2l 85 1000 0101 value → result convert an int into a long i2s 93 1001 0011 value → result convert an int into a short iadd 60 0110 0000 value1, value2 → result add two ints iaload 2e 0010 1110 arrayref, index → value load an int from an array iand

  3. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    Shift an integer left (shifting in zeros), return an integer. Base instruction 0x63 shr: Shift an integer right (shift in sign), return an integer. Base instruction 0x64 shr.un: Shift an integer right (shift in zero), return an integer. Base instruction 0xFE 0x1C sizeof <typeTok> Push the size, in bytes, of a type as an unsigned int32.

  4. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  5. Literal (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Literal_(computer_programming)

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. [1] [2] Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects.

  6. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Collection classes are Java API-defined classes that can store objects in a manner similar to how data structures like arrays store primitive data types like int, double, long or char, etc., [2] but arrays store primitive data types while collections actually store objects. The primitive wrapper classes and their corresponding primitive types are:

  7. Integer literal - Wikipedia

    en.wikipedia.org/wiki/Integer_literal

    In computer science, an integer literal is a kind of literal for an integer whose value is directly represented in source code.For example, in the assignment statement x = 1, the string 1 is an integer literal indicating the value 1, while in the statement x = 0x10 the string 0x10 is an integer literal indicating the value 16, which is represented by 10 in hexadecimal (indicated by the 0x prefix).

  8. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    In the Java virtual machine, internal type signatures are used to identify methods and classes at the level of the virtual machine code. Example: The method String String. substring (int, int) is represented in bytecode as Ljava / lang / String. substring (II) Ljava / lang / String;. The signature of the main method looks like this: [2]

  9. Character encoding - Wikipedia

    en.wikipedia.org/wiki/Character_encoding

    A code point is a value or position of a character in a coded character set. [10] A code space is the range of numerical values spanned by a coded character set. [10] [12] A code unit is the minimum bit combination that can represent a character in a character encoding (in computer science terms, it is the word size of the character encoding).