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The series teaches arithmetic, story problems, estimates and operations. The main idea was to teach math as part of a storyline within a narrated slideshow. [2] The movie sequences and challenges catch students' interest and the math problems are meaningful so that they can be used to simulate real life solutions.
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
Bianca, a brown-haired, blue-eyed, six-year-old girl, who has wish magic and solves problems in addition to helping other characters throughout the series. Bianca's dad; Bianca's fairy grandmother, who has wish magic; Bianca's mom, who has wish magic; Bob, Bianca's teddy bear and "best friend" from the Enchanted Forest.
It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students. According to the Knowledge Adventure founder Bill Gross, it is the first educational software program that covers the entire kindergarten curriculum. [1] It was ported to the Windows and Macintosh systems in 1995 ...
Reader Rabbit (fully titled "Reader Rabbit and the Fabulous Word Factory" or alternatively known as "Reader Rabbit Builds Early Learning & Thinking" [2]) is a 1984 educational video game and the first of the long-running Reader Rabbit edutainment series. It was made by The Learning Company for Apple II and later for other computers.
Example of addition with carry. The black numbers are the addends, the green number is the carry, and the blue number is the sum. In the rightmost digit, the addition of 9 and 7 is 16, carrying 1 into the next pair of the digit to the left, making its addition 1 + 5 + 2 = 8. Therefore, 59 + 27 = 86.
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