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This is a list of Middle-earth role-playing games. J. R. R. Tolkien's Middle-earth fictional universe has been the setting for several role-playing games.
This is a list of Middle-earth video games.It includes both video games based directly on J. R. R. Tolkien's books about Middle-earth, and those derived from The Lord of the Rings and The Hobbit films by New Line Cinema and Warner Bros. which in turn were based on Tolkien's novels of the same name.
The framework for J. R. R. Tolkien's conception of his Elves, and many points of detail in his portrayal of them, is thought by Haukur Þorgeirsson to have come from the survey of folklore and early modern scholarship about elves (álfar) in Icelandic tradition in the introduction to Íslenzkar þjóðsögur og æfintýri ('Icelandic legends and fairy tales').
Elves are a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. [11] Elves are renowned for their grace and mastery of magic [11] [12]: 58 and weapons such as the bow [12]: 15, 58 and sword.
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980.Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the Rolemaster rules system, and its science-fiction equivalent, Space Master, have been the foundation of ICE's business.
It also supports the role-playing community using ICE's MERP, Decipher's LotR, Cubicle 7's The One Ring Roleplaying Game, and other Tolkien-centric role-playing game systems. In 1991-1993, I.C.E. also published the Lord of the Rings Adventure Game. It used a simpler system than MERP and was intended to introduce new players to role-playing.
In On Fairy-Stories Tolkien wrote that since men write fairy-stories, these concern the escape from death; and conversely that Elves would tell human-stories about the escape from deathlessness. Since their popularisation by Tolkien, half-elves have become widely-known in role-playing games, and in turn in video games and spin-off
Tolkien's influence extends to role-playing games including Gary Gygax's 1974 Dungeons & Dragons. [67] Gygax was obliged, after a lawsuit, to rename some especially Tolkienesque types of character, such as Hobbits (which became "Halflings"), Nazgul (which became "Wraiths") and the Balrog (which became " Balor ").