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In 2011, Ng founded the Google Brain project at Google, which developed large-scale artificial neural networks using Google's distributed computing infrastructure. [43] Among its notable results was a neural network trained using deep learning algorithms on 16,000 CPU cores , which learned to recognize cats after watching only YouTube videos ...
Coursera Inc. (/ k ər ˈ s ɛ r ə /) is an American global massive open online course provider. It was founded in 2012 [2] [3] by Stanford University computer science professors Andrew Ng and Daphne Koller. [4] Coursera works with universities and other organizations to offer online courses, certifications, and degrees in a variety of subjects.
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
Flashcard, a set of cards with words etc. on them, used for education and training; Memory card, electronic data storage, a form of flash memory; Flash cartridge, for a video game console, programmable by a consumer, often for homemade or copied games
Agile management is the application of the principles of Agile software development and Lean Management to various team and project management processes, particularly product development. Following the appearance of The Manifesto for Agile Software Development in 2001, organizations discovered the need for agile technique to spread into other ...
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]
Anki (US: / ˈ ɑː ŋ k i /, UK: / ˈ æ ŋ k i /; Japanese:) is a free and open-source flashcard program. It uses techniques from cognitive science such as active recall testing and spaced repetition to aid the user in memorization.
Flashcards specifically exercise the mental process of active recall: given a question, one must produce the correct answer.However, many have raised several questions regarding optimal usage of flashcards: how does one precisely use them, how frequently does one review, and how does one react to errors, either complete failures to recall or partial mistakes?