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In software engineering , a class diagram[ 1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
PlantUML is an open-source tool allowing users to create diagrams from a plain text language. Besides various UML diagrams, PlantUML has support for various other software development related formats (such as Archimate, Block diagram, BPMN, C4, Computer network diagram, ERD, Gantt chart, Mind map, and WBD), as well as visualisation of JSON and YAML files.
C++ Java and C# class headers are synchronized between diagrams and code in real-time Programmer's workbenches, documentation tools, version control systems Supports following UML diagrams: Use case diagram, Sequence diagram, Collaboration diagram, Class diagram, Statechart diagram, Activity diagram, Component diagram, Deployment diagram and ...
NClass supports only class diagram of the standard UML diagram types. The user interface is designed to be simple and user friendly, and the visualization of diagrams is configurable via a style system. NClass can generate source code from the model or reverse engineer .NET assemblies by a plugin written by Malte Ried.
Diagram data is normally not contained with the program source, such that the UML tool, at least in the initial step, has to create some random layout of the graphical symbols of the UML notation or use some automatic layout algorithm to place the symbols in a way that the user can understand the diagram. For example, the symbols should be ...
Extend the generator classes through Perl programming. Only linking pdoc: overridable Jinja2 templates source code syntax highlighting, automatic cross-linking to symbol declarations Yes phpDocumentor: Smarty-based templates (1.x), Twig-based templates (2+) class inheritance diagrams
Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [ 1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes .
A sample UML class and sequence diagram for the Strategy design pattern. [4]In the above UML class diagram, the Context class does not implement an algorithm directly. . Instead, Context refers to the Strategy interface for performing an algorithm (strategy.algorithm()), which makes Context independent of how an algorithm is imple