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As would be expected from an adaptive behavior measure (i.e., ABAS-II) that was developed independently of the Bayley-III, the floor for the Adaptive Behavior scale extends downward to a composite score of 40 (extending upwards to a score of 160), whereas the remaining Bayley-III floor composite scores are relatively higher (Cognitive, 55–145 ...
Virtual math manipulatives are sometimes included in the general academic curriculum as assistive technology for students with physical or mental disabilities. [4] Students with disabilities are often able to still participate in activities using virtual manipulatives even if they are unable to engage in physical activity. [5] [6]
The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...
Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1]
"Adaptive reasoning refers to the capacity to think logically about the relationships among concepts and situations and to justify and ultimately prove the correctness of a mathematical procedure or assertion. Adaptive reasoning also includes reasoning based on pattern, analogy or metaphor." [1]
Linear function: First degree polynomial, graph is a straight line. Quadratic function: Second degree polynomial, graph is a parabola. Cubic function: Third degree polynomial. Quartic function: Fourth degree polynomial. Quintic function: Fifth degree polynomial. Rational functions: A ratio of two polynomials. nth root
Adaptive skills allow for safer exploration because they provide the learner with an increased awareness of their surroundings and of changes in context, that require new adaptive responses to meet the demands and dangers of that new context. Adaptive skills may generate more opportunities to engage in meaningful social interactions and acceptance.
Games can motivate students to improve skills that are usually learned by rote. In "Number Bingo," players roll 3 dice, then perform basic mathematical operations on those numbers to get a new number, which they cover on the board trying to cover 4 squares in a row. This game was played at a "Discovery Day" organized by Big Brother Mouse in Laos.